Web63% of Fawn Creek township residents lived in the same house 5 years ago. Out of people who lived in different houses, 62% lived in this county. Out of people who lived in … WebApr 4, 2016 · TO both the UI elements, you need to: Attach a rigidbody2d component Attach a box collider component disable gravity enable the isTrigger checkbox. Now in the script attached to one of the UI elements: void OnTriggerEnter2D (Collider2D other) { Debug.Log ("Triggered"); } This would detect the collision. Share Improve this answer Follow
Check if position is inside a collider - Unity Answers
WebJun 14, 2024 · The physics system is layer-based so if you use layers then you can use ' Collider2D.IsTouchingLayers () ' to see if your collider is touching anything on specific layer (s). It doesn't however tell you what is colliding which is obviously where ' OverlapArea ' can help when you're not interesting in casting a box over a distance. WebOnCollisionEnter is a collision event, you want to access the collider component involved in that event. From my comments : Debug.Log ( "collide (name) : " + collide.collider.gameObject.name ); Debug.Log ( "collide (tag) : " + collide.collider.gameObject.tag ); if (collide.collider.gameObject.name == "Hitbox") text speichern whatapp
Checking if a specific collider is colliding - Unity Forum
WebNov 23, 2024 · It's a bit of a question to fit in the title. But the question is, how do i detect which collider (of a certain gameobject) is colliding with something? Heres my example: My character (gameobject) in unity has two colliders (BoxCollider2D & CapsuleCollider2D) and the capsulecollider is my character's feet. WebJun 2, 2014 · Another way would be, when you collide with something, use Physics.Raycast or Physics.RaycastAll to check for points just below your feet, to see if you're standing on ground or not. If you really wanted to only use one collider, within your collision functions, you could check the col.contacts points to see if the collision occurred above or ... WebFeb 9, 2024 · This script would check for OnTriggerEnter, Exit and Leave as any normal script, but when it did, it would be called upon by the main Script to activate a specific … swype keyboard windows 8